Nhl 09 ice template
Like most sports games, the primary modes of NHL 09 have you build your team or your player, battle your way through lower leagues, and finally reach the majors with the hopes of bringing home the Stanley Cup. Its easy to get sucked into the immersive Ness of this world based on this idea alone. Along with responsive and crisp controls, you were also forced to not be on the ice at all times. As much as you might want to be, you sometimes have to sit one out and direct your team from the sidelines.
Its not about being the star player out on the ice, nor is it only about scoring the most goals which, I mean, is of course the point but its not that easy. Its about positioning, learning the movements of the AI, and learning from your past mistakes.
It can take some time, but the progression system of NHL 09 is one to be reckoned with that still stands up today. NHL 09 has a lot to love that comes from years of prior experience. Then pour all the points into awareness and deflections to make sure your player gets his stick on the puck as much as possible.
Going to be a pass-first player who is only going to take point-blank shots? Even for the shoot-first players i. And what about shot accuracy versus power? Frankly, it seems like power is the better of the two categories to boost. Also, a heavy shot can lead to rebound opportunities. Defense Of these attributes, there are two that can be more or less disregarded -- aggressiveness and discipline -- the former because it only affects CPU players, and the latter because it simply decreases the likelihood of creating random hitting penalties.
Shot blocking, too, is also a fairly weak category to spend points on because all it really does is unlock a "standing block" animation that is not much more useful than the numerous other means of blocking shots. So, what are the best categories? For centers, it is best to pour all the points into the faceoff rating -- only go to 95 because there does not seem to be much of an advantage when taking it all the way to 99 -- then spend the leftover points on defensive awareness.
For all other positions, defensive awareness is the category that will have the biggest impact over the course of a game. This type of awareness makes it easier for players to automatically tip or intercept passes, which can be a huge help for people who know how to use positional defense to disrupt the opposing offense.
Unlike other EA Sports games, awareness is actually one of the best attributes in the game because of all the automated animations that are tied to the awareness rating.
Source: Tinypic. Athleticism Frankly, there really are only three attributes that matter here: acceleration, agility and speed. Contrary to natural instincts, it is actually not a good idea to put as many points as possible into speed. You want to focus on acceleration as well. Reason being, players with low acceleration ratings and high speed ratings will rarely get to use that top speed because it will take too much time to reach that top gear.
Agility, which basically just affects turning speed, is not all that useful for forwards. Defensemen, however, might get a little more use out of the extra agility because of all the lateral movement involved with the position. Even then though, defenders may still be better served bumping up the all-important speed and acceleration categories so they can keep up with the forwards.
In the end, it is really a matter of preference. Good defensemen will make the argument that they are never out of position in the first place and have no use for the extra speed, while other defensemen might argue that turnovers are just a part of hockey, which makes the extra speed boost a requirement for those times when the defense is caught chasing a forward down the ice.
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